Second Lap
A racer where every lap you finish turns into a ghost car on the track. Beat the clock without crashing into the driver you were thirty seconds ago.
We make small, clever games built around loops: laps you race against yourself, puzzles you solve in pairs, and kitchens full of your past selves. Every run teaches you something for the next one.
Three games, three different loops. Each one is short enough to pick up in a minute and deep enough to keep you resetting for hours.
A racer where every lap you finish turns into a ghost car on the track. Beat the clock without crashing into the driver you were thirty seconds ago.
A co-op puzzle game for two players tied together by one stretchy rope. Swing, pull and anchor each other through rooms that only open when you move as a pair.
Run a tiny restaurant for sixty seconds, then do it again with your last shift's echo cooking beside you. Stack up to five of yourself and plan the perfect service.
Our name is our process. Every game goes round two loops many times before it ships.
We build the smallest version of an idea that can be played, then keep only what's fun.
Then we hand it to people who aren't us and watch closely.
We're a small team who think the best moment in a game is the second try, when you know something you didn't know before.
Double Loop Studio started with a whiteboard covered in overlapping circles and one question: what if repeating yourself was the fun part? Since then we've kept our games small, our scope honest and our loops tight.
We don't do energy timers or pay-to-win. Our mobile game is free with optional cosmetics, and our PC games are pay once and play forever.
Send us a note to join playtests, ask about press keys, or just tell us your best Second Lap time. We read everything.
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